/\ 1st level ‘Boss Room’- The Plot course room played and featured by Eurogamer
Genre: Roguelike Action Horror
Role: Game Designer
Created and published By: Firesprite
Released on: PS4/PSVR
Software utilised: UE4, Maya, Photoshop
- Level and mission design on all featured ‘boss rooms’ in game.
-Plot Course Room
-Find the Captain
- Creation and development of initial paper designs of ‘boss rooms’.
- Blockout level creation in Maya, iteration from feedback, and prep for art.
- Implementation, iteration, and bug fixing of mission logic in UE4 blueprints.
- Narrative editing and implementation for missions to direct the player and deliver key story beats.
- Creation of rooms and variations for the procedural level generation system.
Working closely with the game director, code and art teams to deliver compelling content for the final game.