Genre: Action Survival game
Role: World and Narrative Designer
Released on: PC
Software utilised: UE4, Maya, Photoshop
On this project, my core responsibilities were the creation of the open world level, the creation of the mystery narrative elements and level flow. I worked extensively with programmers to implement new features into the level and get the AI actors moving fluidly around. I also collaborated with the Art team, designing and requesting assets and props to be used within the game world.
I worked heavily within Unreal Engine 4, utilising:
- landscape and foliage toolsets
- Blueprint Visual Scripting
- Other custom toolsets
The level I built was approximately 1.5Km2 and populated with numerous camps, loot, collectable story notes and solvable puzzles.