National Geographic’s ‘WW2’s Greatest Raids’

Project: WW2 Documentary Series

Affiliated Studio: Antimatter Games Ltd

Role: Machinimator

Released on: National Geographic Television Network

Engine: ‘Rising Storm/ Red Orchestra 2′ SDK (Based in UE3)

Software utilised: Steam, Tortoise SVN

My Main Responsibilities were

  • Coordinating closely with the studio directors to hit correct timing beats
  • Filming of high-quality in-game footage for a major networks televised series.
  • Planning and executing action sequences, coordinating with the team to deliver impactful scenes
  • Working within Red Orchestra 2/Rising Storm’s SDK, supported by source control