[WIP] The Water Hole- UE4 Level

LookDev3

This is a work in progress piece to show case the stages of creating a small playable environment within a UE4 planned open world setting. The initial inspiration for this level was the FarCry 5 gameplay trailers and using my knowledge of the FarCry series to create an outpost for the player to capture.

It mostly focuses on the key capture of a high point tower that the player can see from all entrances. The level will accommodate for both stealthy and aggressive players and will give them access to different tools and positions along the way to defeat the defending enemies.

Visually the Cultists have ransacked the house/barn and have quite visibly been staging rituals at this site to ‘punish and cleanse the wicked’. The area around the waterhole is natural rural landscape with fields to the west and woodland growing naturally because of the proximity of the water.

Below, you will find screenshots of the level in development and I will be going into more detail and adding more in progress work throughout development.

More to follow…

Initial design

Annotatted.jpg

PlayerRoutes.jpg

Initial rough level sculpt

initial sculpt.jpg

road.jpg

1st stage block out

Blockout.jpg

Blockout2.jpg

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2nd pass block out

ViewpointDevTower1.JPG

ViewpointDevTower2.JPG

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Initial lighting and look pass

LightingAndViewpointDev.JPG

Foliage and large obstacle development

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Visual benchmark and key shot development

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Cover development block out and structure development

CoverBlockout

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Building external development

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Additional basic prop creation

FlagEnvironment extras

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Internal Building Development

InternalBuildingDevelopment

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Key Area and cover development

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Complete Whitebox Replacement

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